Objective: Develop team attacking tactics and the ability to create opportunities for the Qwiker.
Rules:
- Set up a rectangular field measuring 15-20×30 meters, with a base at one end.
- Team A (defenders) starts 10 meters in front of the base, while Team B (attackers) starts on the opposite side.
- Team B’s Qwiker carries the jugg and must look for a lane to advance toward the base.
- While looking for a lane to break through, the Qwiker draws in a rival defender (Pompfer), creating a numerical advantage for their team, resulting in a 2v1. At this point, the Qwiker decides whether to dodge the rival Pompfer and seek help from their teammates, or whether they have a direct chance to score.
- Team A will try to close down space and prevent the Qwiker from reaching the base.
Benefits:
- Improves synchronization in fast attacks.
- Encourages game reading and collaboration between Qwiker and Pompfer.
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